In Black Myth: Wukong spells offer actions that allow you to fight, such as an attacking spell called Spell Binder or a defensive spell known as Cloud Step.
Finally, players are able to change their play-style during the game due to the availability of spells and stances at any point. But most spells take one of two slots, so players may have only one spell of each at a time.
Since new spells become available to players by defeating bosses, priority should be given to those that boost the character’s combat strength sufficiently to eliminate enemies without spending too much time hunting for Sparks.
Check out the following list of the Black Myth: Wukong spells that should be metamorphosed during early game experience in the sequel.
1. Cloud Step
Cost: 40 Mana
Cooldown: 35 Seconds
Cloud Step can logically be considered as the most versatile spell to upgrade first. Acquired after defeating the Black Wind King boss in Chapter 1. It lets the player turn into mist, become invisible to enemies, and move in order to dodge attacks and heal during a fight.
In the same way, it has produced an illusion that generally takes off some of the strikes while the player runs for rescue or gathers strength.
After level 5, Cloud Step raises the damage per turn, creates a damaging shock wave out of the decoy, and increases the chance of Critical Hit for the Unveiling Strike skill for 10 seconds.
Turning these upgrades on, makes the spell a must-have because it gives the character near invincibility and a tactical edge in combat. However, there are some area-of-effect (AoE) attacks which can remove the invisibility status, however, they are normally easy to counter.
2. Ring of Fire
Cost: 60 Mana
Cooldown: 50 Seconds
Received after the second fight with the Macaque Chief in Chapter 3, the Ring of Fire should also be augmented often due to its potential. This spell creates a ring that restores the player’s life, enhances the effects of medicine and decreases damage received.
The increased focus regeneration also adds it as a very useful tool in longer encounters. While the common version confines the player to the ring for maximum impact, there is a more powerful version of the ability which will allow a little health to regenerate even when the player is out of the ring.
It is slightly complicated when fighting fluid and/or offenses-oriented bosses; however, enhancing this spell more than doubles its benefits and is requisite for prolonged fighting.
3. Immobilize
Cost: 50 Mana
Cooldown: 50 Seconds
Pinning is a tactic and Immobilize is the spell that provides just that, players have window to heal up, move, or cast another attack. This spell can be obtained early and thus it is one of the easiest spells to fuse: players can get this spell by defeating Bullguard in chapter 1.
Upon upgrade to the maximum level, Immobilize enhances damage done to frozen enemies, and the duration of the freeze; in addition, it raises the amount of damage taken by the enemy if frozen mid-attack.
The spell is most effective if used on staggered or just knocked on the ground enemy to avoid their escape. However, it has the potential to substantially defeat strong enemies such as the Black Wind King or Erlang Shen in fierce fights.
4. Rock Solid
Cost: 30 Mana
Cooldown: 15 Seconds
Rock Solid is an anti-attack magic which is obtained at level after successfully beating Tiger Vanguard in chapter 2. This spell pets the caster to stone for a short period of time and enables him/her to block an incoming attack.
Able to be cast at a low amount of mana and has a short amount of time before it cannot be used again, it appears to be an improved version.
However, as compared to Cloud Step, here it lacks portability. Rock Solid guards against one shot but has no conceptual advantages for control or elongated healing time like Cloud Step.
It also can restore some mana and increase focus when it successfully deflects an incoming attack, but mostly it’s some kind of trial based on raw reflexes and timing. It is a simple spell great for beginners but which can be safely ignored in favor of more powerful ones.
5. A Pluck of Many
Cost: 120 Mana
Cooldown: 120 Seconds
A Pluck of Many, is acquired after completion of chapter 2 defeating the Stone Vanguard boss, requires a great number of magic points to cast but summons clones to act as distractions and fight against the enemy forces.
It is indeed a mighty spell which causes 8 extra damage per cast along with slowing the enemy, but the 120 mana makes it unwise to upgrade too early.
The problem can be in using the Concentration to activate such abilities, as there are often better options for spending resources early game through acquiring other spells such as Cloud Step or Immobilize.
That said, with enough mana-boosting items, A Pluck of Many can become extremely effective, especially when paired with others upgrades which are previously mentioned.
However, there is a long animation time and the animation can be interrupted in the middle which is better suited to the later stages of the game.
6. Spell Binder
Cost: Mana to boosted attack damage
Cooldown: 90 Seconds
Spell Binder is an exciting spell that casts mana to gain more attack points. Obtained after the ‘Treasure Hunter’ questline and after killing the Green-Capped Martialist in Chapter 3.
It increases the character’s health and removes Four Banes States when the artifact is enhanced. However, it costs mana points to summon and requires excellent timing to enact in battle, making it sub-par for the majority of gamers in the initial levels.
Conclusion
Upgrading spells strategically in Black Myth: Wukong can greatly increase combat efficiency. Some spells which should be prioritized are Cloud Step, Ring of Fire, Immobilize, while others such as Spell Binder and A Pluck of Many is better to be acquired later in the game when resources will be a bit more available.
Also read: Black Myth: Wukong Chapter 1 Bosses and Their Locations