The call of Duty franchise has continuously evolved, after changing its original World War II theme, exploring modern, near-future, and even space-bound scenarios.
Despite these different changes, the series is best when revisiting historical periods and events, a strength particularly the case in Treyarch’s long-running Black Ops subseries.
This part of the franchise was introduced in 2010, focuses into past eras and the conspiracies surrounding them, building stories full of suspense and mystery.
Call of Duty: Black Ops 6 focuses on upholding this legacy, set in the early 1990s with a plot aiming on a shadowy organization manipulating the government from within. Recently, I went to Treyarch’s studio in Santa Monica, California, to get the detailed insights about this latest addition to the Black Ops saga.
Treyarch thinks that Black Ops 6 will turn out as a new chapter for the franchise, with a significant innovation being the Omnimovement system. It is designed to replicate the movements of real-world Tier 1 operators; this system gives the players a freedom of movement.
You can move not only forward but, in any direction, covering the full 360 degrees. Also, you can slide and dive effortlessly in any direction, enhancing the overall gameplay experience.
There are more improvements in the movement of players, like players can now get to a supine prone position, which means lying on their back, facing the opposite direction.
This change signifies that if you are in the prone position, then there is no need for you to awkwardly shuffle to turn 180 degrees; now you just have to roll from your stomach to your back to immediately see in the opposite direction in prone.
The last important change to traversal is the Intelligent Movement system, inspired by games like Forza. This is the system in which players can toggle on and customize to check which elements they want assistance with, focusses to offer fluid and seamless movement.
When assists is enabled then players can no longer need to press buttons to sprint, mantle, crouch, or slide through hurdles on the map. Instead, you can easily set your character toward the hurdle and move ahead.
Call of Duty: Black Ops 6 introduces 12 brand new weapons to the series, along with different innovative devices. One such device is the Signal Lure, which gives your whereabouts to opponents, effectively challenging then to attack.
Treyarch cautions that using this system is a strong move, best for those confident in their skills. Now players can also personalize their HUD and take advantage of the new HUD presets feature.
Treyarch is reintroducing the Classic Prestige system, featuring 55 Military Levels. After reaching the highest level, players get the chance to Prestige, resetting their unlocks and progressing through 10 Prestige levels.
Completing these levels allows players to move to Prestige Master, which boasts 1,000 levels and gives a secret reward for those who reach the end.
At launch, multiplayer will feature 16 entirely new maps: 12 traditional three-lane maps designed for 6v6 battles and 4 smaller Strike maps tailored for modes like Gunfight. The multiplayer storyline takes place after the campaign, allowing players to revisit various locations from the Black Ops 6 narrative.
As for the the Black Ops 6 campaign, it promises to deliver the espionage and intrigue that the series is renowned for, positioning itself as a true successor to 2020’s Black Ops Cold War.
Set in 1991, a decade after Black Ops Cold War and two years post-Black Ops 2, the narrative unfolds during the Gulf War era. With the Soviet Union dissolved, the focus shifts to Iraq.
True to Black Ops style, the story is filled with conspiracy, centering on a shadowy group called The Pantheon, which has infiltrated top government levels, including the CIA. The Black Ops agents must go rogue to thwart the group’s apocalyptic plans.
Below is the Call Of Duty: Black Ops 6 trailer:
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